This paper proposes a new method to simplify mesh in 3D terrain. The 3D terrain is presented by digital elevation model. First, Laplace operator is introduced to calculate sharp degree of mesh point, which indicates the variation trend of the terrain. Through setting a critical value of sharp degree, feature points are selected. Second, critical mesh points are extracted by an recursive process, and constitute the simplified mesh. Third, the algorithm of linear-square interpolation is employed to restore the characteris- tics of the terrain. Last, the terrain is rendered with color and texture. The experimental results demonstrate that this method can compress data by 16% and the error is lower than 10%.
The building information model/modeling (BIM) technology is currently applied in a broad range of applications and research for facility management (FM), while the BIM-based mobile FM is difficult owing to various factors and environments. For example, the mobile applications usually require frequent cross-equipment compatibility. This paper proposes a reasonable BIM-based FM cross-platform framework and develops a mobile application on the basis of an existing BlM-based FM system. The developed mobile application is applied in a case study of a metro station project in Guangzhou to verify its effectiveness in FM practice. It helps maintenance staff in viewing BIMs, accessing related information, and updating maintenance records in a unique platform. The test results demonstrate that the proposed BIM-based cross-platform framework meet the FM application requirements and supports the extension of FM functions.
In the process of seismic data interpretation, the extraction of a horizon or a fault is generally needed. In this paper we present a fast extraction method. First select some feature points interactively, then reconstruct the surface according to the selected feature points by using B-spline interpolation curve or surface. In order to solve the error-drawing problem appeared in the process of interactive rendering, which is caused by the change of sampling interval as the view point changes, we combine shear-warp and splatting algorithm to render the surface. The rendering of seismic data and specific surface in our work are achieved on GPU platform using CUDA programming language, which make it able to meet the requirements of real-time rendering.
The coherence cube technology has become an important technology for the seismic attribute interpretation, which extracts the discontinuities of the events through analyzing the similarities of adjacent seismic channels to identify the fault form. The coherence cube technology which uses constant time window lengths can not balance the shallow layers and the deep layers, because the frequency band of seismic data varies with time. When analyzing the shallow layers, the time window will crossover a lot of events, which will lead to weak focusing ability and failure to delineate the details. While the time window will not be long enough for analyzing deep layers, which will lead to low accuracy because the coherences near the zero points of the events are heavily influenced by noise. For solving the problem, we should make a research on the coherence cube technology with self-adaptive time window. This paper determines the sample points' time window lengths in real time by computing the instantaneous frequency bands with Wavelet Transformation, which gives a coherence computing method with the self-adaptive time window lengths. The result shows that the coherence cube technology with self-adaptive time window based on Wavelet Transformation improves the accuracy of fault identification, and supresses the noise effectively. The method combines the advantages of long time window method and short time window method.